In our experience, we also found spare time to barbeque at crime scenes, which was a nice plus. Here players can either attempt to don the role of good cop, or really let those negative moodlets flow and scare the suspect into a confession. Players will get to traverse around the neighborhood issuing citations (be prepared to make some enemies with NPCs) and issuing APBs, eventually using their clues to arrest the correct suspect and bringing them in for interrogation. The Detective Career Path is probably the simplest experience the game offers, with players gathering facile clues at a crime scene and analyzing the evidence down at the police station. Get To Work represents the first attempt at drastically changing some of the gameplay, adding not only new workplace and business lots, but an entire off-world experience, new interactions, and some nice new object content.
#SIMS 4 GET TO WORK BUILD ITEMS SERIES#
One of our biggest complaints in the base game was a lack of content, which has since been actively addressed with a series of post-launch updates. Thankfully, Get To Work does offer some new perspectives to make the latest expansion unique.
Oldschool fans of The Sims may be getting a sense of deja vu, but that's because the second iteration of The Sims had a similar expansion pack. It was only a little over a month ago that EA Games announced an exciting expansion pack for The Sims, which lets players actually follow their Sims to work for a few select career paths, or even start their own business.